Chelsea game: combine to create an overload
Chelsea training game to combine in twos or threes and create an overload: setup, rules, variations and animated diagram.
ENTRAINEMENT EN VRAC
8/29/20261 min read

GAME
A Chelsea game to learn and master combining to create an overload
But the most important objective is combining in twos and threes


This game, used in Chelsea's first-team training, aims to improve the ability to play in twos or threes (one-twos, third-man runs) to draw, beat and finish. It's played with 18 players: 8 blues, 8 reds and 2 goalkeepers, on a hexagon-shaped pitch about one penalty area wide and two long, in 3 periods of 5 minutes without stopping.
In each team, 4 players play on the pitch in a 2-2 (so 4 v 4) and 4 players act as support players on the lines, in the attacking zone. Support players play one-touch, offside applies, and every time the ball goes out a goalkeeper restarts play. Each goal is worth 1 point.
The game is fast, but it demands analysing and deciding rather than playing on instinct, or you lose the ball or slow down the action. To make it easier, allow support players 2 touches. To make it harder, you can't score from a support player's pass: the ball must go through a teammate first. Both variations can be combined.
🎧 Watch in English: on YouTube, click ⚙️ Settings › Audio track › English. You can also turn on English subtitles in ⚙️ Settings › Subtitles.
